Temple Run 2 Arcade

 

Sequel to one of the top selling mobile games, Temple Run 2 was converted into an amusement arcade cabinet for Coastal Amusements. The UI needed a complete overhaul to accommodate the switch to a 1080x1920 vertical screen and trackball controls. The HUD, pop-ups and "salvaged" menus needed to be re-created. In addition, screens not seen in the original (detailed below) were to be created from scratch.

UX Flow

As with other projects done for INDY Games, I started mapping out the entire flow so all parties could agree and feel confident with what the player would eventually see in the final product.

Attract Mode

The following screens flowed together as part of the game's attract mode. The types of Power-ups available, coin-to-ticket conversion ratio, basic controls and the reward for the Jackpot is information that needed to be communicated to refresh arcade players.

Character Select & High Score

The original game divided the heroes and powers into separate menus that the player could customize. For the arcade, heroes were assigned specific powers, but the information still needed to be communicated to the player. While the screen went through various iterations (carousel of 3D characters, different environment per character), this design fit the production schedule.

Assets were re-used from the Character Selection to make up the elements for the initial pop-up. The entries for the top ten scores were also re-used assets from the Power-up screen.

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Battle Words